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Curators Behind Closed Doors – Exhibition-Making Game (Museum of Ethnography, Budapest)

Curators Behind Closed Doors

Exhibition-Making Game (Museum of Ethnography, Budapest)

For the Museum of Ethnography in Budapest (Néprajzi Múzeum) we developed an online, interactive game that offers a playful, hands-on insight into how museum curators build an exhibition. Here the visitor isn’t just a viewer: they make decisions, arrange tasks in a logical order, and step into a concrete planning situation to experience—“as a curator”—how an exhibition concept comes together through selection, structure, and visual presentation.

The game is built in layers. First, it introduces exhibition-making as a form of coordinated teamwork, showing that the process typically unfolds in distinct phases (which can vary from project to project). It also highlights the curator’s multifaceted role through approachable metaphors—balancing research and storytelling, organisation and communication, collaboration and problem-solving.

The centrepiece is the Exhibition Planner, where users can create their own alternative version of a display inspired by the museum’s ZOOM exhibition. To support this, the interface provides 52 curated photographs from the museum’s photo collection, which can be freely selected and arranged into a wall composition. The experience is designed primarily for desktop use (with limited functionality on mobile devices). The result is a final “closing shot”: a complete layout with a title and wall texts, which the system automatically saves to the user’s computer.

Quick how-to (Exhibition Planner): enter your name, your exhibition title and a short description, then choose a room. In the planning view, drag photographs onto the wall surface, resize and position them, and add labels. With the “camera” button you can generate the final image, and you can still refine your layout afterwards—or start over at any time.

Link: https://turelemuveg.neprajz.hu/kurator/

Project duration: 2021

Partners:

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Museum of Ethnography

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    • The Development of PEN (Productivity Effectiveness Navigator), a decision supporting software
    • The effects of IT and network vulnerabilities on economy and society
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    • MENET – eMagyarország Program
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  • Information and Knowledge Management Projects
    • Developing AI-based methods to support the innovation capabilities of SMEs
    • Development of a knowledge-based company valuation model
    • Development of a knowledge-based competitor evaluation method
    • Digital archiving and document management
    • Electronic Archives
    • Establishing a knowledge base managing technology for call-center environment
    • Global E-learning Technology – GET
    • Heritage of Serbs in Deszk – Digitization project
    • HU-SK Jointly for a common language
    • ICHEPIS – Inventorisation for a Cultural Heritage Periodic Information System
    • Intelligent hotel
    • Interactive technical history exhibition in the Central Museum of Mining
    • Labour force optimisation
    • MENET – eMagyarország Program
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    • Regional Well-being Research Project KTIA
    • TÁMOP-2.6.2-12/1-2012-0360 Jointly on the labour force market
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    • The Qualification and Skills’ Passport (QSP) project
    • The Rural Farm House Museum Network project
    • „Country Heritage Routes” – Baranya County Rural Tourism Public Utility Association

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